Understanding machinima :essays on filmmaking in virtual worlds /
Book
| Current library | Call number | Copy number | Status | Date due | Barcode | Item holds |
|---|---|---|---|---|---|---|
| Riara University Library General stack | TR897.74.U53 2013 (Browse shelf (Opens below)) | C.1 | Available | 7437/16 |
Includes bibliographical references and index.
Preface / Henry Lowood -- Introduction / Jenna Ng -- Thinking machinima. Machinima: cinema in a minor or multitudinous key? / William Brown and Matthew Holtmeier -- Beyond bullet time: media in the knowable space / Chris Burke -- Be(ing) dazzled: living in machinima / Sheldon Brown -- Moving digital puppets / Michael Nitsche, Ali Mazalek and Paul Clifton -- Facing the audience: a dialogic perspective on the hybrid animated film / Lisbeth Freulunde -- Dangerous sim crossings: framing the second life art machinima / Sarah Higley -- Using machinima. The art of games: machinima and the limits of art games / Larissa Hjorth -- Playing politics: machinima as live performance and document / Joseph DeLappe -- Virtual lens of exposure: aesthetics, theory, and ethics of documentary filmmaking in second Life / Sandra Danilovic -- Call it a vision quest: machinima in a first nations context / Beth Aileen Dillon and Jason Edward Lewis -- World of Chaucer: adaptation, pedagogy, and interdisciplinarity / Chris Moore and Graham Barwell -- A pedagogy of craft: teaching culture analysis with machinima / Jenna Ng and James Barrett -- Agency, simulation, gamification, machinima: an interview with Isabelle Arvers Isabelle Arvers and Jenna Ng.

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